These allow for native performance that's on par with the Xbox Series X's very speedy internal SSD. The fastest solution available to you (for the time being) is undoubtedly going to be the officially licensed Seagate Storage Expansion card or the WD Black C50. So either console can really benefit from one of the best external hard drives for gaming. As for the Series S, you're cutting that down by half. Just like the PS5, the 1TB claimed on the packaging of the Series X actually equates more to around 800GB once the OS bloat is factored in. Having said that, you do have a similar amount of storage space out of the box. These are getting incredibly quick these days, and it's as viable a solution as ever when it comes to holding all those Game Pass games you don't want to delete.Īnnoyingly, there's no M.2 port in the Xbox Series X or S, which means you won't quite get the benefits of the best SSDs for gaming as PS5 owners do. The ones you may have in mind may be the official expansion cards from Seagate and WD, but the speeds of external SSDs are so quick today that you might want to opt for one of those. The best Xbox Series X hard drives come in many different shapes and sizes. Sony and Nintendo seem to be the more resiliant to theese changes, basically because it disputes their dominance in their respective markets.(Image credit: Future / Duncan Robertson) I'm not saying it's the right call for the videogame market, but in my opinion there is sufficient evidence that it's where MS, Apple, Google, Amazon, NVidia, AMD and others have been trying to drag the videogame market towards with different levels of success. Yet consumers flock to it, even thou it runs the exact same software as before. I'm sure that by the time the next iterative Iphone, Samsung TV, or whatever launches, the previous one has not been even tapped put. It's not dissimilar to the approach TV's and Cellphones have adopted to their hardware. Offering a one cloud/native solution, a la Stadia, and the cloud infraestructure doing the heavy lifting could be enticing for developers/publishers to cut costs, and also capturing the "Oh! Shiny" of new software and graphics that people chase with each gen. Game development, as many have stated, is taking longer than ever, an acommodating for diffetent setups is becoming more and more complex. So offering an alternative for different markets might (big "might" depending on Internet and cloud infraestructure) be a way foward. The shortages of this gen, besides the COVID, show that console manufacturers won't be able to keep up with demand forever, or specially during the first few years. Your Xbox as virtual hub in the cloud, and (for those who want it/can afford it) as hardware hub in your home. After the close of ABK this messaging is starting to come up again.Ĭ) Start early on the iterative design of ARM chipsets, working out the best solutions for the hybrid hardware and software solutions needed for BC compatibility, a huge badge that Xbox throws around every now and then (even thou they haven't done anything new since 2021)ĭ) Expand the message of "you at the center of your entretaiment", which has now resurfaced with the "GamePass suscription requiered, no game console requiered". Or even perhaps as visual upgrades not feasable on local hardware (GFN actually does something like this on PC, allowing you to "run" through cloud on settings far higher that what you can achieve on your hardware). Maybe replace the Series X chipset with this new ARM chipset in cloud? Thus offering better cloud options for mobile, lower end (series s/x) hardware, as alternatives in case of exclusive software for this new iteration. They stated something like this when the One X was presented.ī) Expand and improve their cloud infraestructure and offering, which as of now compared to other services is lacking. An ARM console as an iterative upgrade (not a redefining console gen as previous technological hard cuts) of the Series consoles would allow them to:Ī) Not lag behind in terms of power, price and position in regards to the alleged PS5 Pro, even if the device is only aimed at a niche market. From 2018 onwards they have stated reaching 2 billion users that play on mobile, aiming at a market larger than the 250 million (give or take) console users. I see this as probable, but only if Xbox is aiming at changing certain market conditions.
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